Announcement trailer journey: expectations and reality. Wow, time’s flying… Almost 2.5 months passed since the last devlog. And if you remember, I planned to make a Steam page with an announcement trailer till AdventureX conf. Well, I was never so naive 😅. So, the plan was to make multiple scenes showcase, uncovering the world and the main story. And the first thing to prepare was the production-ready view of the main character - Zoti.. Redesigning Zoti. New art style, new animations, new everything. The old design just wasn’t cutting it for what I wanted to show in the trailer.. To make the character feel more alive, I also added an emotions controller, based on Spine animations mixin.. If you’re not familiar with Spine, here’s the simple version.. Imagine you have one animation of Zoti walking, and another one where she just blinks. Typically, if you wanted her to bli...