Project updates

A hand-drawn 2D point-and-click adventure game in a cheerful post-zombie-apocalypse world where the
Vladimir Filonov
Vladimir Filonov
21/10/2025

After fixing the level design for the second scene (and learning a few painful but valuable lessons along the way), I spent some days wandering through different parts of the game - tweaking bits of narrative, experimenting with small mechanics, and revisiting some of the character designs. At the same time, I fell into a YouTube rabbit hole of dev podcasts and marketing guides. And that’s when it hit me: I’m seriously lagging behind with marketing. The biggest missing piece? A Steam page. To make one properly, though, I need more than just a description and a logo. I need screenshots that actually tell a story — and, of course, a trailer. So, I decided to start building it. After exploring the differences between announcement, gameplay, release, and cinematic trailers, I realized that the best fit for me right now is an announcement trailer - something that says: “Hey, this world exists!” A good trailer (except for fully cinematic ones) should be a kind of vertical slice - a tiny, pla

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