Pipes, Goose, and Lip Sync. Wow, almost two month past sinse last update… If you remember, last time I ended with a very specific to-do list: update the UI, add more gameplay, build the steam train puzzle, and — most importantly — actually finish the trailer. So, how did it go?. Well, the trailer still isn’t done. But this time I don’t feel guilty about it, because what I’ve built instead is real gameplay.. The Steam Pipe Puzzle. Last devlog I said: "I think it will be a steam train repair puzzle. Pipes and steam!" — and that's exactly what happened. This turned out to be the biggest single feature I've built so far.. The idea is simple: the train's steam engine is broken, and you need to connect the boiler to the consumers by rotating hexagonal pipes on a grid. Think of it as a hexapipes puzzle, but with actual steam flowing through once you get it right.. What started as “just a little puzzle” quickly grew into something much more ambitious. The grid is procedurally generated, so eac...