About Game
Hey, my name is Zaid.
I've spent months designing a tactical shooter called Zero Protocol. It's my passion project, and I've poured everything into a 50-page design document that's completely finished.
This isn't just another shooter. Zero Protocol is built on a few unique ideas:
A Human in Your Ear: Your intel operator, Vex, isn't a boring AI. She's a real person who gets stressed, makes mistakes, and can't be tracked by the enemy.
Every Level is a Siege: Maps aren't open fields. They are 5-ring fortresses you have to plan and conquer, with stealthy tunnels and rooftops.
Your Squad Matters: You only fail if your entire squad is wiped out. You can drag wounded teammates to safety and patch them up. Every life counts.
Guns That Feel Real: Weapons jam when dirty, suppressors wear out, and the cold makes your aim shaky.
Runs on Anything: The game is designed to run on old laptops and high-end PCs with no visual cuts.
A Story That Changes: 50 missions, 3 acts, and 3 different endings based on your choices.
Genre |
|---|
Tactical Stealth-Action Shooter |
Game Setting |
Modern military, near‑future tech. 4‑tier scalability (budget laptop to RTX 4090) – thermal governor, dynamic enemy caps. |
Audition |
No audition. Revenue‑share partnership for programmer. |
Platform |
pc |
Visual Style |
Realistic. 4‑tier scalability (Low/Medium/High/Ultra). Same visuals on all tiers – only quality/density scales. No visual cut. Runs on budget laptop to RTX 4090. if possible. |