Project Completion

zeroprotocol

2
About Game

Hey, my name is Zaid.

I've spent months designing a tactical shooter called Zero Protocol. It's my passion project, and I've poured everything into a 50-page design document that's completely finished.

This isn't just another shooter. Zero Protocol is built on a few unique ideas:

A Human in Your Ear: Your intel operator, Vex, isn't a boring AI. She's a real person who gets stressed, makes mistakes, and can't be tracked by the enemy.

Every Level is a Siege: Maps aren't open fields. They are 5-ring fortresses you have to plan and conquer, with stealthy tunnels and rooftops.

Your Squad Matters: You only fail if your entire squad is wiped out. You can drag wounded teammates to safety and patch them up. Every life counts.

Guns That Feel Real: Weapons jam when dirty, suppressors wear out, and the cold makes your aim shaky.

Runs on Anything: The game is designed to run on old laptops and high-end PCs with no visual cuts.

A Story That Changes: 50 missions, 3 acts, and 3 different endings based on your choices.

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