zeroprotocol

Author zaid korejo

About Game

Hey, my name is Zaid.

I've spent months designing a tactical shooter called Zero Protocol. It's my passion project, and I've poured everything into a 50-page design document that's completely finished.

This isn't just another shooter. Zero Protocol is built on a few unique ideas:

A Human in Your Ear: Your intel operator, Vex, isn't a boring AI. She's a real person who gets stressed, makes mistakes, and can't be tracked by the enemy.

Every Level is a Siege: Maps aren't open fields. They are 5-ring fortresses you have to plan and conquer, with stealthy tunnels and rooftops.

Your Squad Matters: You only fail if your entire squad is wiped out. You can drag wounded teammates to safety and patch them up. Every life counts.

Guns That Feel Real: Weapons jam when dirty, suppressors wear out, and the cold makes your aim shaky.

Runs on Anything: The game is designed to run on old laptops and high-end PCs with no visual cuts.

A Story That Changes: 50 missions, 3 acts, and 3 different endings based on your choices.

Development stage: Project Completion
Genre
Tactical Stealth-Action Shooter
Game Setting
Modern military, near‑future tech. 4‑tier scalability (budget laptop to RTX 4090) – thermal governor, dynamic enemy caps.
Audition
No audition. Revenue‑share partnership for programmer.
Platform
pc
Visual Style
Realistic. 4‑tier scalability (Low/Medium/High/Ultra). Same visuals on all tiers – only quality/density scales. No visual cut. Runs on budget laptop to RTX 4090. if possible.

Project updates

Team

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