Level design
The open position from The Grey ROOM (Иллюзия Серой Комнаты) project
About this project
You are a patient with paranoid schizophrenia, trapped in your ever-changing apartment. Your task is to collect the fragments of a broken mirror to uncover the cause of your illness while battling your own mind.
Вы — пациент с параноидной шизофренией, запертый в своей меняющейся квартире. Ваша задача — собрать фрагменты разбитого зеркала, чтобы узнать причину своей болезни, сражаясь со своим разумом.
About this role
Hi everyone! We are an enthusiastic team developing a concept for an atmospheric indie horror game. Our main goal is to create a high-quality, terrifying, and immersive vertical slice demo, showcase the concept to the audience, and bring the project to life.
Currently, this project runs purely on initiative, passion, and love for the genre (unpaid / pet project). We are looking for a Level Designer who wants to bring their ideas to life, add a strong case to their portfolio, and become part of an awesome indie community!
🎯 What You'll Be Doing:
Location Design: Create stage design (greyboxing/blockout) focused on atmosphere, suspense, and player immersion.
Guiding the Player & Flow: Set up navigation (light-guides, visual cues, composition) so the player intuitively knows where to go.
Scripts & Triggers: Lay out scripted sequences, jumpscares, environment changes, and interactive objects.
Narrative Integration: Deliver environmental storytelling to convey the lore of the world.
What We Expect From You:
Understanding of the Horror Genre: You know how suspense, timing, pacing, and vulnerability work.
Basic Engine Experience: Unreal Engine 5 (Level Design/Blueprints) or Unity (adjust according to your engine).
Fundamentals of Composition & Lighting: Ability to work with focal points and mood.
Passion and Time: Willingness to dedicate a few hours a week to help drive the demo to completion.
