Level design

The open position from The Grey ROOM (Иллюзия Серой Комнаты) project

About this project

You are a patient with paranoid schizophrenia, trapped in your ever-changing apartment. Your task is to collect the fragments of a broken mirror to uncover the cause of your illness while battling your own mind.

Вы — пациент с параноидной шизофренией, запертый в своей меняющейся квартире. Ваша задача — собрать фрагменты разбитого зеркала, чтобы узнать причину своей болезни, сражаясь со своим разумом.

About this role

Hi everyone! We are an enthusiastic team developing a concept for an atmospheric indie horror game. Our main goal is to create a high-quality, terrifying, and immersive vertical slice demo, showcase the concept to the audience, and bring the project to life. ​Currently, this project runs purely on initiative, passion, and love for the genre (unpaid / pet project). We are looking for a Level Designer who wants to bring their ideas to life, add a strong case to their portfolio, and become part of an awesome indie community! ​🎯 What You'll Be Doing: ​Location Design: Create stage design (greyboxing/blockout) focused on atmosphere, suspense, and player immersion. ​Guiding the Player & Flow: Set up navigation (light-guides, visual cues, composition) so the player intuitively knows where to go. ​Scripts & Triggers: Lay out scripted sequences, jumpscares, environment changes, and interactive objects. ​Narrative Integration: Deliver environmental storytelling to convey the lore of the world. What We Expect From You: ​Understanding of the Horror Genre: You know how suspense, timing, pacing, and vulnerability work. ​Basic Engine Experience: Unreal Engine 5 (Level Design/Blueprints) or Unity (adjust according to your engine). ​Fundamentals of Composition & Lighting: Ability to work with focal points and mood. ​Passion and Time: Willingness to dedicate a few hours a week to help drive the demo to completion.
The position is relevant to: November 29, 2026
The Grey ROOM (Иллюзия Серой Комнаты)

Game details

Genrehorror + puzzle
Game SettingA first-person psychological horror game with puzzle and simulation elements
Auditionfrom 18 - 50 age
PlatformPC
Visual Style2D style in a 3D world. The setting is a small, typical Soviet-era apartment.

Project author

DZ
Dziyana Baradach I specialize in documentation, concept art, animation and 3D · Beginner