
WN Yerevan'26 | Games Industry Conference in Armenia
Developers, publishers & investors meet in Yerevan: talks, Indie Pitch, networkingAbout
WN Yerevan'26 is a two-day international game industry conference on October 15–16, 2026 in Yerevan, Armenia. It brings together Armenia's game development community with international developers, publishers, investors and service providers.
- Find business partners: publishing, funding and service deals via the WN Hub meeting system
- Meet teams building games in Armenia — Noor Games, Rockbite Games, ArmNomads, Triada Studio Games
- Talks, panels, roundtables, Indie Pitch, Developer Showcase and a networking party
Venue: The Alexander, a Luxury Collection Hotel, 3/4 Abovyan St, Yerevan. Online platform available October 8–30.
Tickets: Premium Pass €650 · Standard Pass (game studios) €450 · Individual & Indie Pass €99 (application via welcome@wn.media) · Day 2 Lecture Pass €30. Prices +VAT.
For indie developers: apply for Developer Showcase or Indie Pitch until October 13 — selected teams get a free Standard pass. Indie Pitch jury: Kristina Zemtseva (WN Media Group), Arty McLabin (GameReady), Tobias Edl (WINKLELAB), Ritesh Thadani (Triple Dragon).
Program — Day 1, October 15 (Yerevan time, UTC+4)
Blue Hall — Markets & Marketing
- 09:30–11:00 — Welcome Coffee
- 11:00–12:00 — Panel: Made in Yerevan: Talent, Traction and the Road to Global Scale. Moderator Sergei Manucharian (HeroCraft); Narek Aghekyan (Noor Games), Ara Aghamyan (Triada Studio Games), Avetis Zakharyan (Rockbite Games), David Sukiasyan (ArmNomads)
- 12:00–13:00 — Panel: Beyond UA: How Games Will Find, Convert, and Keep Players in 2027. Moderator Dmitry Papchenko (Bidease); Pavel Shkarpenin (MY.GAMES), Liliya Khasainova (ZiMAD), Uliana Khristus (Supercity Studio / Playkot)
- 13:00–13:30 — Talk: Hidden Drivers of Organic Growth Quality and Scale — Anastasia Bolotova (MY.GAMES)
- 13:30–14:30 — Refreshments Break
- 14:30–15:00 — Talk: The Future Is in the Browser: Web Gaming Trends for 2027 — Lada Linkevich (CrazyGames)
- 15:00–15:40 — Fireside Chat: Monetizing Russian-Speaking Players: Payments, Platforms & Market Realities — Denis Sandakov (Take Top Entertainment), Yaroslav Litus (YooMoney), Semyon Kiptily (Innova)
- 15:40–17:10 — Indie Pitch. Host Kristina Zemtseva; jury Tobias Edl, Ritesh Thadani, Arty McLabin
- 17:10–17:20 — Raffle (sponsored by ggsel)
Green Hall
- 14:30–15:40 — Roundtable: Capital Without Borders? Funding Paths for Game Studios from CIS and Beyond — Ritesh Thadani (Triple Dragon), Arty McLabin (GameReady)
18:00–21:00 — WN Networking Party at Liftup Rooftop, 12/6 Alek Manukyan St (Premium Pass)
Program — Day 2, October 16 (Yerevan time, UTC+4)
Blue Hall — Dev Case Studies
- 11:00–12:00 — Welcome Coffee
- 12:00–12:30 — Smoke, Mirrors, and Game Feel: Creating a Showcase That Sells (Horror Edition) — Anton Tokarev (DIASURA Team)
- 12:30–13:00 — Translating Player Feedback: From Emotional Outbursts to Actionable Tasks — Alina Stepanova (Playkot)
- 13:00–13:30 — From Abundance to Identity: A Few Thoughts on Art Direction — Ville Assinen (Sperasoft)
- 13:30–14:30 — Refreshments Break
- 14:30–15:00 — Working with AI: Context, Questions, Iteration — Roman Nosov (Nekki)
- 15:00–15:30 — More Than a Pop-Up: Designing Achievements as Part of the Player Experience — Maxim Ostanin (Saber Interactive)
- 15:30–16:00 — Demo as a Marketing Tool. Lessons from Lenin Street Geek Shop — Olesia Motolyga (Perelesoq)
- 16:00–16:30 — One Does Not Simply Ship Into Moria. Art Production on LOTR: Return to Moria — Polina Dadabaeva (Sakura Games)
Green Hall
- 12:00–13:30 — Roundtable: Rethinking Workflows, Roles, and Skills for the AI-Enabled Studio — Den Shergin (Unigine), Aleksandr Riabov (Tryll)
- 14:30–16:00 — Roundtable: Wrong Turns in Game Development — and What They Taught Us
Program may be updated. Full details and tickets: wnhub.io/event-info/yerevan26
15–16 October1
Day 1 (Oct 15): 09:30–17:20 conference, 18:00–21:00 networking party. Day 2 (Oct 16): 11:00–16:30 dev case studies. Times are Yerevan time (UTC+4). Full program in the event description.