Checkpoint

A repeatable 28-day program for game developers

Reach your next Checkpoint in 28 days

The Checkpoint Program helps game developers organize their work around a clear goal and move their project closer to release. Over 28 days, the project team works with a curator to define a realistic goal, organize the work needed to achieve it, review progress, and adjust priorities when necessary.

A team running toward a checkpoint gate

AI curator — $19 · Industry curator — from $250 · Exact price before payment

  • 01

    4 weekly sprints

    A clear goal for each week

  • 02

    4 reviews or live calls

    AI feedback or a curator call before each sprint

  • 03

    A clear next move

    The verdict becomes the baseline for your next cycle

  • 04

    From $19 per cycle

    A dedicated AI or game industry curator

Example checkpoint

From “make the combat better” to a complete playable loop.

A two-person action game team arrived with an unstable prototype and an open-ended combat rewrite.

Day 1 · Ambition
Two enemies, a boss, progression, and a polished combat loop
Day 15 · Re-scope
With the curator: cut the boss and progression; finish one complete encounter
Day 28 · Evidence
Playable build, gameplay capture and final devlog

Final assessment

Hollow Step · Combat milestone

Ready for the next cycle

Curator verdict

Use this result as the starting point for the next cycle. Keep the completed combat loop, cut the second enemy, and set the vertical slice as the next Checkpoint.

  • Playable build
  • Gameplay video
  • Final devlog

Illustrative example — the materials and verdict show the format of a finished Checkpoint.

How it works

One goal. Four focused weeks. A saved Checkpoint at the end.

You do not hand the project over. The curator helps cut the scope, reviews evidence every week, and records the result so the next cycle starts from what is already true.

  1. 01

    Set a result you can prove

    Choose three to five outcomes and attach evidence to each: a build, gameplay video, image, or document.

  2. 02

    Work in weekly sprints

    Open each sprint with curator feedback. Close it with a devlog that shows what changed.

  3. 03

    Leave with a verdict

    Get a written assessment of what landed, what did not, and the strongest next move for the project.

  1. Day 1Scope
  2. Week 1Sprint + review
  3. Week 2Sprint + review
  4. Week 3Sprint + review
  5. Week 4Final sprint
  6. Day 28Checkpoint reached

The curator

Choose the kind of judgement your project needs.

Both options give the project the same 28-day structure: sprints, deadlines, tasks, devlogs and activity signals. Choose live judgement from an industry professional or a lower-cost written AI review.

  • Planning and progress tracking
  • Sprint progress review
  • Weekly tracking of team activity signals
  • A professional with hands-on game industry experience
  • A judgement of how the game plays
What it costs

Industry curator

Years behind them, and a call every sprint.

  • Planning and progress tracking
  • Sprint progress reviewlive session
  • Weekly tracking of team activity signals
  • A professional with hands-on game industry experience
  • A judgement of how the game plays
From $250 · by level, rate and team size+ VAT

AI curator

Soon

No live calls. A written review-summary after each sprint.

  • Planning and progress tracking
  • Sprint progress reviewwritten summary
  • Weekly tracking of team activity signals
  • A professional with hands-on game industry experience
  • A judgement of how the game plays
$19 · any team size+ VAT

Featured curators

Meet the people behind each Checkpoint.

  • Michael Voitovich

    Game designer

    Michael Voitovich

    10 лет работы в коммерческом геймдеве. В основном работал на midcore F2P проектах для мобильных платформ и для PC.

  • Dzmitry Ivanou

    3D Artist

    Dzmitry Ivanou

    I specialize in 3D Art, texturing, and tech-art.

    Более 20 лет профессионального опыта в разработке игр (моделирование, текстурирование), художественном контроле качества и техническом письме. За плечами: 16 игр, 10 короткометражных фильмов, 3 игровых движка. Большой опыт преподавания в области 3D-графики.

  • Вадим Воробьев

    Программирование

    Вадим Воробьев

    Разработчик игр на Unity и Unreal Engine 4. Работал в таких компаниях как Cliffhanger productions (Австрия), Black Beacon, Mintfrogs, Vizor Games, loóna и Huuuge games. Опыт в геймдеве более 9 лет.

Pricing

AI for $19. A human curator from $250.

Choose the review that fits the project and the budget. The complete price is shown before payment and does not change during the checkpoint.

Curator levelAuthor alone+2 in the team+4 in the team+7 in the team
Middlefrom $250$283$317$367
Experiencedfrom $312$354$396$458
Expertfrom $375$425$475$550

Checkpoint with the AI curator

One lower fixed price, whatever the size of the team. Written feedback instead of calls, and the same verdict on the platform.

$19per cycle · any team size

For scale: Indie Game Academy runs a two-month program at $999–5,400, while CG Spectrum starts at $9,999. One human-curated 28-day cycle starts at $250; the AI curator is $19.

Before you buy

A Checkpoint is not for every project.

Read the second column first. If one of those lines describes you, this is probably not the right program yet.

This is for you if

  • You have a project on GDHub and a team you can fix for 28 days
  • You can name the goals 28 days could actually hold
  • You will publish four devlogs and turn up to four sessions
  • You want the work judged by someone who is not on your team

This is not for you if

  • You want someone to make the game — code, art or text
  • You want marketing, a publisher introduction or legal advice
  • You want a guarantee that the goals will be met
  • You cannot give the sessions and the devlogs the time they take

Questions

Before you plan the next Checkpoint.

The practical details about scope, curators, AI and what happens after day 28.

Within 48 hours, your curator publishes a final verdict: what changed, what to keep, and what the next Checkpoint should be. The result is saved as the baseline for the next cycle.

The road to release

One Checkpoint after another — until your game is released.

Save what changed, set the next goals, and keep moving through repeatable 28-day cycles.