Game Creation Talks: Crafting Worlds Through Art & Motion
How animation, cinematic storytelling, and concept art shape the games we playAbout the event
How animation, cinematic storytelling, and concept art shape the games we play and how creative roles in game development are evolving.
Together with the Game Creation Program at EHU, we are inviting to join the event on March 28! Register now and discover how animation, cinematic storytelling, and concept art shape the games we play – and how creative roles in game development are evolving in 2026.Industry professionals behind major titles like Love, Death & Robots and World of Tanks, will share practical, real-world insights into animation fundamentals, motion capture and AI, the art of impactful game trailers, and the question every concept artist eventually faces: does academic drawing still matter in game development?The program will feature three guests:
Roman Sustov, Concept Artist at Wargaming.
He has been working in print graphics and book illustrations, taking part in many local and international exhibitions and contests of print graphics. His works can be found in private collections in the USA, Germany, Netherlands, Poland, Ukraine, Japan, etc.
Roman has been working in book graphics for a long time. He cooperates with many international publishing houses. He has more than twenty books published with his illustrations. He is a regular winner of the exhibition “An Artist and A Book”.
Ilya Mozzhukhin, Animation Director.
Ilya has collaborated with major international companies, including Activision/Blizzard, Blur Studio, and FunPlus.
His portfolio includes work on several high-profile projects such as Spyro: Reignited Trilogy, Lionheart, and Love, Death + Robots on Netflix. As Creative Director, he oversaw the production of the animated series based on the original IP Artificial Detective.
He is currently working as Animation Director on Nightholme, a multiplayer horror action game.
Herman Ragimov, Cinematic Director / Creative Producer with 11 years of experience in the gaming industry.
His portfolio spans major live-service titles — Warface, Revelation Online, PUBG, Skyforge, Conqueror's Blade — where he worked on long-term content pipelines and promotional campaigns. He delivered hands-on cinematic work as Senior Cinematic Artist on Evil West, Shadow Warrior 3, UFL, Lost Future, WWI, Diesel Soldiers and many more.
Currently, he serves as Cinematics Lead on an unannounced AAA project and works as an independent Creative Producer.
Location
28, 03116 Savanorių prospektas
03116 Vilnius
