Project updates

A hand-drawn 2D point-and-click adventure game in a cheerful post-zombie-apocalypse world where the
Vladimir Filonov
Vladimir Filonov
09/09/2025
My Indie GameDev Toolbox (So Far)

GameDev tools are everywhere these days. Honestly, it’s kind of overwhelming. There’s an engine for everything, frameworks for stuff you didn’t even know you needed, art apps, animation tools… if you can think of it, someone already built it. And it’s not just “one or two” either — it’s dozens.

If you’re into 3D, there’s a whole universe of modeling software, shaders, physics engines, giant stores full of ready-made assets. If you’re sticking to 2D, like me, that’s a different rabbit hole: pixel art editors, painting apps, animation software, each with its own fanbase and “this is the right way” crowd. Everywhere you look there are pros/cons lists, YouTube tutorials, and long threads arguing why Tool A is better than Tool B. It’s great that so much exists… but honestly, it can paralyze you. You spend more time watching other people explain tools than actually using them.

At some point I realized the best choice is usually the one that takes the le...

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